A 3D virtual replica of indoor and outdoor facilities of an undisclosed client that was built from original building blueprints and site plans.

Virtual Heroes

Unreal Engine 3

Release Date:
February 2010


The main novelty of the Pangbourne project was the ability to navigate the virtual world with various 3D display technologies, including head-mounted displays, auto-stereoscopic monitors, shutter glasses, and anaglyph systems.

Developed and shipped in under three months, this project was mainly an art and level design effort. As the Technical Director, I worked on integrating the iZ3D driver for 3D displays into Unreal Engine 3. The simulation also featured a detailed and interactive representation of building interiors (not shown here due to NDA). It was implemented by the programming team that I supervised.

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